Crypto Crown 10 — Bonus Features

Crypto Crown 10 runs five mechanics: expanding Wilds on the middle reels, two Scatters that pay without a line, a four-tier jackpot board, a paid Feature Spin and a red-or-black gamble. Here is each one in full.

New to the reels? The Crypto Crown 10 how-to-play guide walks the basics first.

How Each Feature Pays

Trigger conditions, published values, and an honest read on which of these is worth your attention. Two of them are where the money is; the other three are texture.

Expanding Wilds

How to Trigger

A Wild symbol landing on reel 2, 3 or 4 and forming part of a winning combination.

What Happens

Wilds are restricted to the three middle reels — they never appear on reel 1 or reel 5. When one contributes to a win it expands vertically to fill its entire column, which on a 5x3 grid means all three positions. With Wilds available on three reels at once, a single spin can end up with three fully Wild columns holding the middle of the grid. They substitute for every symbol except the Star and Diamond Scatters.

Values

No multiplier attached. Expanding Wilds add coverage, not multiplication — the payout is whatever the completed lines are worth.

Variants

The Feature Spin buy uses the same mechanic, guaranteeing two or three Wilds land rather than leaving it to the reels.

Strategy

Because Wilds are locked out of reel 1, every Wild-assisted win still needs a genuine matching symbol on the leftmost reel to begin the line. That is the quiet constraint on this game: a screen full of Wilds in the middle pays nothing on its own.

Reels2, 3 and 4 only
ExpansionFull reel, when part of a win
SubstitutesAll symbols except Scatters
MultiplierNone

Star & Diamond Scatter Pays

How to Trigger

Three or more matching Scatters anywhere on the grid — no payline required.

What Happens

Two separate Scatters run alongside the paylines. The Star pays for three of a kind at a flat 20x the bet. The Diamond pays for three, four or five of a kind on a sliding scale from 5x up to 100x. Neither has to sit on a line and neither can be substituted by a Wild, so they are the one part of the game that ignores the ten-payline structure entirely.

Values

Star Scatter: 20x for three of a kind. Diamond Scatter: 5x to 100x for three through five.

Variants

Position rules differ between the two — the Star can land across the reels, while the Diamond is the one that scales with count.

Strategy

On a ten-line game the Scatter pays are worth more than they look. They fire on spins where the paylines produce nothing, which is exactly when a base game this thin needs the help. The 100x top Diamond pay is also the second-best outcome available outside the jackpot board.

Star (3 of a kind)20x bet
Diamond (3–5)5x to 100x bet
Payline NeededNo
Wild SubstitutesNo

Jackpot Mini-Game

How to Trigger

Random, at the end of any spin that produced no win. There is no symbol combination to chase.

What Happens

The reels give way to a board of 18 orbs. Behind them sit twelve jackpot values, three Jackpot Chance upgrades and three bombs. You pick orbs one at a time; reveal three of the same jackpot value and it is awarded. Land a Jackpot Chance upgrade and whatever you go on to win is bumped one tier higher. Uncover three bombs and the round ends with nothing. There is also a random-pick option that reveals orbs automatically until the round resolves.

Values

Mini pays 20x the bet, Minor 100x, Mega 1,000x, and Grand 5,000x — the game's maximum win.

Variants

The upgrade orbs are what make the board interesting: a Mini result carrying an upgrade becomes a Minor, and the same logic runs all the way to Grand.

Strategy

You cannot influence when the board appears, so the only decision that matters is bet size — every jackpot tier is a multiple of your stake at the moment it triggers. Playing at a stake you would not want the Mini to arrive on is the mistake here, because the Mini is by far the most common way this ends.

TriggerRandom, after a losing spin
Board18 orbs
Contents12 values, 3 upgrades, 3 bombs
Tiers20x / 100x / 1,000x / 5,000x
Ends OnJackpot won or 3 bombs

Feature Spin (Wild Spin)

How to Trigger

Optional. Switch it on and the next spin is bought at a fixed cost.

What Happens

The Feature Spin costs 60x your current bet and guarantees that two or three Wild symbols land on the next spin. Those Wilds behave exactly as they do in normal play — restricted to reels 2 to 4, expanding to fill their column when they join a win. What you are buying is the presence of the Wilds, not the outcome of the spin.

Values

No multiplier. The purchase changes what lands, not what it pays.

Variants

This buy is not present across the whole Crypto Crown series; some of the sibling titles ship without it.

Strategy

Sixty times your bet is a steep price for two or three Wilds on a ten-line grid where the Wilds cannot reach reel one. Do the arithmetic before you switch it on: the paylines have to do serious work to clear 60x, and the jackpot board — the actual route to the ceiling — is not part of what you bought.

Cost60x bet
Guarantees2–3 Wilds
Wild ReelsStill 2, 3 and 4
Jackpot BoardNot included

Double-Up Gamble

How to Trigger

Offered after any winning spin worth 35x your bet or less.

What Happens

A straight red-or-black call on a 50/50 draw. Guess right and the win doubles; guess wrong and it is gone. You can keep going for up to five consecutive doubles, and the whole run is capped at 1,120x the bet. Wins above the 35x threshold are not eligible — the game simply pays them out.

Values

Doubling per correct call, up to five in a row. Hard ceiling of 1,120x the bet on a completed run.

Variants

None. It's a colour call with no side bets or partial gambles.

Strategy

Five doubles from the 35x threshold is where the 1,120x cap comes from, and stringing five correct calls together is exactly as unlikely as it sounds. The honest use of this feature is one or two doubles on a small win you would not have minded losing — treating it as a route to the cap is how a good spin becomes nothing.

Eligible WinsUp to 35x bet
CallRed or black
Max Doubles5 in a row
Ceiling1,120x bet

The Paid Spin, at a Glance

OptionCostRTPRisk
Feature Spin (Wild Spin)60x betNot published separatelyHigh

Try the Features in Demo

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